
While rescuing Katara from prison, they discover that a person called " The Maker" is being forced to create machines for the Fire Nation, and so they attempt to free her. While there, they help a village struggling with poverty and a shortage of food and supplies, by locating stolen food and defeating Fire Nation soldiers. They steal two Fire Nation soldier's uniforms and sneak into the prison disguised. They are able to defeat it, but they discover the machine was made by the Fire Nation, which means that they are becoming more powerful and dangerous than ever.Īang and Sokka follow Zuko's ship on Appa to a village in the Earth Kingdom, where they learn Katara is being held in prison. Before Aang and Sokka leave to chase after Zuko though, they encounter a machine blocking their way to Appa. Aang goes to help Sokka, who is struggling as he is surrounded by firebenders, leaving Katara to help Master Wei keep Zuko from getting any further into the city.ĭuring the battle, Katara is captured, and Zuko retreats with her in tow in order to lure Aang out to come after him. Not long after that, the Fire Nation launches an attack led by Prince Zuko, who wants Aang captured unharmed. He returns to the village and returns both to his master. He tells Aang to investigate the disappearance of a waterbender named Hiryu.Īang goes to a cave where he finds a waterbender's pouch, much like Katara's, and a gear near a large hole. Once he arrives at the village, Katara tells Aang that Master Wei is looking for him. It opens in the Northern Water Tribe, where Aang excitedly talks about his plans to go penguin sledding with Katara.


The game begins with an overview of the events preceding the game with Katara narrating.
